We were having a tough time
deciding what title to use but we all agreed with Sunny’s title, “Shipwreck.” In
class we went over functionality, completeness, and balance. We tried to
incorporate all of the three elements when developing our game this week. Ian
won the game when we playtested it in class using the basic mechanics. During
our playtest, I got stuck between land and another boat. Therefore, I was only
able to shoot but not move. We were in a dilemma when the boats got stuck
between lands and were not able to obviously reverse.
We decided on making two boards,
one of a map and the other just a simple battleship board (battle match) with
hexagons. We were having a tough time deciding the structure of the map.
Therefore, we were deciding if we should allow boats to go on land or allow the
boats at ports to move reverse. In the game, there are three possible moves for
the boats: forward, left, or right. There can be six shots of which cannot be
forward or backwards, unless you get a glass cannon reward. A glass cannon is a
reward to shoot forward when a player destroys a boat. We decided on four
health points for each of the ships in the battle match game.
In class we mainly went over the
simple battleship game (battle match). This week, we all meet up several times
to go over the board for the map with the islands. Mihaly and Ian first met up to
discuss some mechanics. Then, Mihaly, Ian, and I met up to discuss core
mechanics. At last, Ian, Sunny, and I met up for final touches to the game
before playtesting it in class this coming Wednesday. The board with the
islands map is a more complex game than the simple battleship/battle match
game. In the simple board game, the main goal is for each player to knock down
as many ships as possible. The board with the islands game has more strategies
and tactics involved. Also, we included resources, ports, and buildings in the
more complex game.
-Hardi Shah
-Hardi Shah
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